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1. Mordu's vets - in Feedback/Requests [original thread]
Could the skin be the original hellokitty Pink & white that quafe was, before they made it an ugly purple?
- by Nova Knife - at 2015.04.23 22:57:00
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2. Could we get a shield logi? - in Feedback/Requests [original thread]
Back in the day, there was an idea that you could hit someone with a shield rep tool, that instead of giving them them a set amount, you gave them back their own native HP regen at zero delay while you were zapping them with energy for their shiel...
- by Nova Knife - at 2015.04.23 22:51:00
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3. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
Maken Tosch wrote: As long as the base stats and colors aren't affected, I don't care. Ideally would keep the color scheme transposed onto new suit (HIGHLY dependant on how CCP applies colors to suit textures.) but Honestly I would be fine w...
- by Nova Knife - at 2014.01.30 08:44:00
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4. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
So, my fellow nerds. A simple question : Would you pay Aurum in order to change the racial type of one of your existing BPO's? (IE: Change a Dragonfly Scout BPO to a Caldari suit instead of a gallente?) Obvious Disclaimer : This is something I...
- by Nova Knife - at 2014.01.28 00:29:00
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5. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Some notes about cloak : (Take with a grain of salt, they may have changed or I may have just completely misunderstood.) Logi equipment bonus does not apply to their PG/CPU cost. Only scouts get the bonus to fit cloaks
Cloaks have more in ...
- by Nova Knife - at 2014.01.22 06:25:00
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6. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
Personally.... I don't want grenade indicators in the game at all. I feel it's a pretty cheap mechanic that only really helps smart players gain an edge over stupid players in the first place. (Since most smart/decent players cook their grenades ...
- by Nova Knife - at 2013.11.25 05:45:00
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7. AURUM respec? - in Feedback/Requests [original thread]
I (and most of the CPM) are in favor of paid respecs, so long as there are certain restrictions, and that within a period of time (Under debate, but the consensus is mostly around or longer than 6 months) free accounts should get them as well. Re...
- by Nova Knife - at 2013.11.25 01:10:00
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8. [Important Request] to stop respec spam. - in Feedback/Requests [original thread]
Teeee Bone wrote: Respecs can kill the playerbase if you're reckless with them. Likewise, they can also rejuvenate it and be one of the best tools to counter "player burnout". In a game like dust where it literally takes weeks/months to "ge...
- by Nova Knife - at 2013.11.25 01:02:00
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9. Rail Rifle is sexaaayy - in Feedback/Requests [original thread]
It may look sexy, but the fact that it sounds like a wet fart passing through a guitar talkbox doesn't help. (Sorry Earworm guys... please don't hate me )
- by Nova Knife - at 2013.11.23 06:54:00
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10. backwards walking speed. - in Feedback/Requests [original thread]
Backwards motion is currently at a 1:1 ratio to forwards motion. It's bad. I hate it. It essentially makes one immune to melee of any kind, which is icky. Even a heavy suit can back away from scouts and avoid melee on most occasions long enough t...
- by Nova Knife - at 2013.11.23 06:52:00
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11. [Important Request] to stop respec spam. - in Feedback/Requests [original thread]
Like said above. Totally not our job. While CCP likes the availability of information available to players through the API, they would simply never let any group of players have that level of control over the progression status of any others. We...
- by Nova Knife - at 2013.11.23 06:48:00
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12. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
You do realize this is a /temporary/ thing until an actual (customizable team/squad/anyone) lock feature comes out in the near future, yes? As far as "Messing with PC" What, you need to wait an extra 15 seconds to get your whole team on a roof? ...
- by Nova Knife - at 2013.11.20 04:27:00
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13. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: The cap is there because the game is about an investment of time and effort and how it will affect the Eve/Dust universe, not the CoD unlock everything in a week KDR ***** ideology. Actually no. The cap is here be...
- by Nova Knife - at 2013.11.20 03:58:00
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14. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
My only problem with "Full passive" as suggested by some, is that yeah... It's kind of an Eve thing. While Eve things aren't always bad, it's one of the only MMO's that doesn't reward you with some manner of progression every time you kill stuff. ...
- by Nova Knife - at 2013.11.14 18:17:00
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15. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Personally, I'm a strong supporter of the rollover system, but if given the choice I would much prefer no cap at all. While this may encourage some heavy farming by some, for the most part we shouldn't need to fear exploiting too much with the ne...
- by Nova Knife - at 2013.11.13 19:04:00
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16. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
This morning we had a meeting with CCP, and during this meeting we were essentially given some homework. One of the things we railed pretty hard on was an emphatic urging that the old promise of a rollover system was sorely needed, The cap puts us...
- by Nova Knife - at 2013.11.13 18:52:00
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17. [REQUEST] Limit the amount of droplinks/nanohives people have on field - in Feedback/Requests [original thread]
There already is a limit. People are just using a loophole in the system to bypass it and spam the field. :(
- by Nova Knife - at 2013.11.01 11:08:00
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18. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
FWIW: The CPM pushed for the suit modifiers to be lower (and for core skills as well) when they approached us with the problem of why people were unhappy with the huge SP sink increase that came up with uprising's skill changes. They took our feed...
- by Nova Knife - at 2013.11.01 10:54:00
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19. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
@ Above : Yes, I'm an Eve player. I've been playing eve for the past 7 years and Dust for the past 2. The problem with Eve's progression system, is that outside of blob fights, a battle takes much longer than the average 2-3s Time to kill in Dust...
- by Nova Knife - at 2013.11.01 08:47:00
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20. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Dude...is this the kind of stuff you are telling CCP that "we" want in Dust? . Not in the slightest. I'm a player, just like any of you. If I have an idea, I put it here first. People can then say "Yes Nova, that's a...
- by Nova Knife - at 2013.10.31 22:59:00
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